Effortlessly trial and implement intricate features with VWO FullStack. It offers server-side adaptability for diverse experiments with in-depth segmentation, ensuring optimal performance and consistent user experiences across channels.
ShaderTool provides a flexible and editable node-powered pipeline that allows you to write shaders without also having to have written an engine. Use the integrated code editor to directly write shader code in either HLSL (DirectX) or GLSL (OpenGL).
Features - Write shaders and view results instantly - Support of HLSL and GLSL (DirectX and OpenGL) - Latest shader models fully supported - Code editor with syntax highlighting, warning and error output - Easy-to-use node-based render pipeline - Import models, textures, audio files and other resources per drag'n drop - Export your shaders and share them with others - Create template projects for more efficient shader development - Direct use of shaders in DirectX or OpenGL applications - Oculus Rift DK 2 fully supported (Direct Acces Mode) - Use audio streams for shader input to create stunning effects - Post-Effects fully supported - Create multiple render-pipelines and combine them to create AAA shaders used in games