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We've compiled a list of 10 free and paid alternatives to PlayBasic. The primary competitors include VWO Fullstack, Blitz3D. In addition to these, users also draw comparisons between PlayBasic and BlitzMax, AppGameKit Classic, sdlBasic. Also you can look at other similar options here: Development Software, Programming Languages.


Effortlessly trial and implement intricate features with VWO FullStack. It offers server-side adaptability for diverse experiments with in-depth segmentation, ensuring optimal performance and consistent user experiences across channels.

Blitz3D
Free Open Source

Create 2D and 3D Games for Windows.

Create 2D Games for Windows, MacOS and Linux.

sdlBasic
Free Open Source

sdlBasic is a small, efficient and multiplatform basic interpreter aimed to game creation using the...

BlitzPlus
Free Open Source

Create 2D Games for Windows.

A fast to write, and flexible programming language for developing games and apps

An easy to use, cross platform, games oriented programming language

A windows based programming language designed for 2D video game creation

PlayBasic Platforms

tick-square Windows

PlayBasic Video and Screenshots

PlayBasic Overview

PlayBasic is a game programming language that gives new programmers the flexibility and feature set for rapid game development, without the complexity or cost. So everybody can experience the challenge of game programming again!

PlayBasic provide a wealth of graphical features at your finger tips. Ranging from Mapping (Creating worlds), Sprites, Image effects, Cameras, Vector Shapes, Polygons (Texture Mapping) through to a full set of traditional 2D vector art (Dots / lines / Circles, Boxes etc).

PlayBasic's sprite engine supports Rotation / Scaling / Flipping and Sprite Depth, as well as various real time image effects such as Alpha Blending (Variable, Additive, Subtractive), Tinting (Diffuse), logical masking through to Raster Bar and real time Colour Replacement just to name a few.

Collision detection in game programming can be challenging, So we've built in support for map and sprite collision methods. Including Pixel Perfect Collision,Rect, Rotated Rect, Circular , Polygonal, Sliding and Sticky modes. Collision methods can be rotated / scaled and even mixed. Allowing vector collision methods to be used along side pixel perfect collision and vice versa

Top PlayBasic Alternatives

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PlayBasic Tags

game-programming basic game-engine game-development

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