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We've compiled a list of 3 free and paid alternatives to Matali Physics. The primary competitors include Project Chrono, ReactPhysics3D. In addition to these, users also draw comparisons between Matali Physics and BepuPhysics. Also you can look at other similar options here: Education and Reference Software.


Project Chrono
Free Open Source

Open-Source Multi-physics Simulation Engine in C++

High-performance 3D physics engine for games, VR and physics-based simulations.

Matali Physics Platforms

tick-square Windows

Matali Physics Video and Screenshots

Matali Physics Overview

Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations.

FEATURES:
- Rigid body dynamics with effective automatic activity management, control for linear and angular velocity, linear and angular damping, and other parameters
- Fully multithreaded simulation, stable and robust, highly optimized solver
- Extensive mass properties, local and global gravity, forces
- Force fields with ranges defined by any primitive shapes
- A rich set of primitive shapes on which operations of Minkowski sum and construction of convex hull are available, creating further unique shapes
- Operations on arbitrary sets of triangles through the triangle mesh controllers
- Real-time deformable triangle meshes
- Real-time deformable large-scale heightmaps
- Animated large-scale fluid surfaces
- Heightmaps with holes and with non-rectangular shaped terrain
- Multiple heightmaps and fluid surfaces on a single physics scene
- Built-in functions to transform non-convex triangle meshes into a set of convex objects (physics objects and/or shapes and/or primitive shapes)
- Materials defining values of static and dynamic friction, restitution, determining appearance and destruction of physics objects
- Real-time changeable value of friction and restitution for every heightmap point
- Fully interpolated values of height, friction and restitution for heightmap
- Groups of physics objects with advanced modeling of destruction process. Each rigid body group can be breakable and the group destruction process is fully modeled by physics scene developers
- Kinematic objects controlled by animation system
- Scalable buoyancy of physics objects

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Matali Physics Tags

development-library physics-engine library game-development programming development

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